Mechanics Connive – When a trigger occurs, draw a card, discard a card, and put a +1/+1 counter on the creature with connive. We only get the counter if a non-land card is discarded. Casualty – As a spell is cast, if you sacrifice creature with power greater than the casualty cost to copy the…
Category: Quick Hits
Kamigawa Neon Dynasty Quick Hits
One last set to slam in the mega update Mechanics Channel – Cycling’s weird cousin is back! And it rules this time! Every card with this on it is functionally a split card with an uncounterable mode as the second functional option. Ninjutsu – Another classic, Ninjutsu was always coming back when we returned to Kamigawa….
Innistrad Crimson Vow Quick Hits
We’ve put off updating the cube for Midnight Hunt to accommodate updating for Crimson Vow at the same time, and it’s here. Mechanics Blood – A riff on the classic investigate/clue mechanic from our last trip to Innistrad, blood tokens rummage for half the cost. The ability is really interesting for keeping card velocity flowing,…
Innistrad: Midnight Hunt – Quick Hits
The first of two innistrad sets has arrived, bringing with it the smells of autumnal harvest season and bafflingly, wet dog? This one of two is marked by the focus on werewolves as well as many of Innistrad’s iconic mechanics. We’ve got classics like Graveyard Matters, Flashback and Double faced cards, with the addition of…
Adventures in the Forgotten Realms – Quick Hits
We return to standard legal sets with Magic: the Gathering’s summer 2021 Core Set equivalent and, simultaneously, heavily Dungeons and Dragons inspired setting. The next Pauper Cube update from the committee will roll Modern Horizons 2 together with the cards from this set. Mechanics Die Rolling – There’s a handful of cards at common…
Modern Horizons 2 – Quick Hits
Modern Horizons 2 was almost inevitable after the hit that Modern Horizons 1 proved to be. Bypassing standard and featuring an absurd number of keywords and mechanics, each Horizons set gets to push the envelope of design restriction, leading to potentially pushed and exciting cards at every rarity, including commons. Modern Horizons added large numbers…
Strixhaven Quick Hits
Strixhaven is here in all of its wizarding glory. We’ve got 5 enemy color pairs, dual-colored commons, and a focus on having fun through casting spells. Returning is the FIRE philosophy around commons to the point these quick hits might not exactly be a quick read. Mechanics Magecraft – Present in all 5 colors, Magecraft…
Kaldheim Quick Hits
Mechanic summary Modal double face cards (MDFC): At the time you play a modal double faced card, you can select either side and play it according to the appropriate timing rules. Once again, MDFCs are uncommon and higher, so we don’t have to worry about them. Boast: Appearing only on creatures, Boast indicates an…
Quick Hits – Commander Legends
Commander Legends isn’t quite a masters set, but the presence of several multiplayer focused mechanics means that the new commons have power levels that are more powerful than many new printings in standard sets. There are three main abilities, which all offer some variety of card advantage intended for play in multiplayer games, but potentially…
Quick Hits – Double Masters and Zendikar Rising
In quick succession, we got preview seasons for Double Masters and Zendikar Rising, with barely room for a breath between the end of Core 21 and the start of Double Masters. Similarly, we saw official preview/teaser cards from the winter release, Commander Legends, before the previews for Zendikar Rising started rolling out. Double Masters featured…









