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Strixhaven Quick Hits

Posted on April 3, 2021April 12, 2021 by omniczech

Strixhaven is here in all of its wizarding glory. We’ve got 5 enemy color pairs, dual-colored commons, and a focus on having fun through casting spells. Returning is the FIRE philosophy around commons to the point these quick hits might not exactly be a quick read. Mechanics Magecraft – Present in all 5 colors, Magecraft…

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Commander Legends and Kaldheim Update

Posted on March 21, 2021March 25, 2021 by omniczech

We heard you, it’s taken a moment, but we’ve finally had some time (and have seen enough “when is the update” comments) that here we are! Without any further ado, the CMR and KHM update for The Pauper Cube (100% Monarch-free!) Color In Out   The Reasons Perhaps setting a land-speed record for shortest stay…

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Kaldheim Quick Hits

Posted on February 1, 2021 by omniczech

  Mechanic summary Modal double face cards (MDFC): At the time you play a modal double faced card, you can select either side and play it according to the appropriate timing rules.  Once again, MDFCs are uncommon and higher, so we don’t have to worry about them.   Boast: Appearing only on creatures, Boast indicates an…

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Quick Hits – Commander Legends

Posted on December 1, 2020December 1, 2020 by Darrell Ford

Commander Legends isn’t quite a masters set, but the presence of several multiplayer focused mechanics means that the new commons have power levels that are more powerful than many new printings in standard sets.  There are three main abilities, which all offer some variety of card advantage intended for play in multiplayer games, but potentially…

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Double Masters and Zendikar Rising Update

Posted on October 25, 2020June 3, 2021 by omniczech

It’s been a while since the last update. With the state of in-person play still being a limited affair, we’ve been a little bit slower to ensure time to deliberate on exact changes for the cube since it might be a while before folks next get to draft. That all said the need to keep…

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Quick Hits – Double Masters and Zendikar Rising

Posted on September 13, 2020 by Darrell Ford

In quick succession, we got preview seasons for Double Masters and Zendikar Rising, with barely room for a breath between the end of Core 21 and the start of Double Masters. Similarly, we saw official preview/teaser cards from the winter release, Commander Legends, before the previews for Zendikar Rising started rolling out. Double Masters featured…

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The Core Set 2021 and Jumpstart Update

Posted on July 20, 2020July 20, 2020 by omniczech

For the second of our quarantine updates to the cube, we’ve got big things from Jumpstart and Core Set 2021. Neither of these sets introduce any new mechanics so we’re using this time to take care of a bit of house keeping for some under-performers. This update features not only one of the largest upgrades…

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Magic 2021 and Jumpstart: Quick Hits

Posted on June 23, 2020 by omniczech

June brings us two gifts in the form of Core set 2021 and Jump/Start. We’re very excited to discuss what each of these sets potentially brings to the cube and what we’ve got our eyes on. Core 21 White Phizzled: Aside from the neat creature type, this seems less powerful for a similar effect to…

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Ikoria: Lair of Behemoths Update

Posted on May 16, 2020May 17, 2020 by Darrell Ford

Ikoria: Lair of the Behemoths physical release was delayed due to the impact of Covid-19, which limited physical gatherings and created difficulties for Wizards of the Coast manufacturing and distribution. On the upside, we’ve had longer to see how the cards played on MTG Arena but, unfortunately, getting our hands on the new toys has…

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Ikoria: Lair of Behemoths – Quick Hits

Posted on April 16, 2020 by omniczech

After a long an uncomfortable period without new Magic cards, we have the full list of new cards from Ikoria: Lair of Behemoths to finally consider. A plane full of monsters and mutants, Ikoria’s creative themes revolve around large creatures and larger spells. The Mechanics Cycling: A returning mechanic, cycling allows players to discard a…

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